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Singularity 6 | Narrative Designer (Events & Lore Teams)

Screenshot from Palia depicting Zeki saying, "My old man once told me that wishes are really promises you make to yourself, and y'know what? It's okay to make those once in a while."

Screenshot from in-game event quest that I wrote, designed, and implemented.

Luna New Year Event Quest: Act 2 - Wishes in the Wind | Outlining, Writing & Implementation

  • Oversaw creative narrative vision for Chinese/Lunar New Year inspired event

  • Wrote and implemented 3-act story quest exploring cultural traditions in the world of Palia

  • Set up and placed quest item BPs in map

Luna New Year Event Quest: Act 1 - New Year, New Wishes | Outlining, Writing & Implementation

  • Oversaw creative narrative vision for Chinese/Lunar New Year inspired event

  • Wrote and implemented 3-act story quest exploring cultural traditions in the world of Palia

  • Set up NPC event spawning and scheduled activities

  • Wrote item names and descriptions

Luna New Year Event Quest: Act 3 - A New Year to Remember | Outlining, Writing & Implementation

  • Oversaw creative narrative vision for Chinese/Lunar New Year inspired event

  • Wrote and implemented 3-act story quest exploring cultural traditions in the world of Palia

  • Designed quest with variety of methods to complete quest objective

Maji Market Event Quest: Maji Market Mayhem | Writing & Implementation

  • Wrote and implemented event quest

  • Set up and placed gatherable quest item BPs in map

Subira Friendship Lvl 4 Quest: All in Order | Writing & Implementation

  • Wrote and implemented gameplay-focused quest with branching dialogue based on previous player choices

  • Set up quest item BPs and integrated into map

  • Wrote dialogue hints to guide players through each quest objective

Subira Friendship Lvl 3 Quest: Pursuit of the Truth | Writing & Implementation

  • Wrote and implemented gameplay-focused quest with branching dialogue based on previous player choices

  • Wrote and set up riddles and clues in map

Subira Friendship Lvl 2 Quest: Underground Affairs | Writing & Implementation

  • Wrote and implemented quest with branching dialogue based on previous player choices

  • Designed and implemented optional repeatable side quest

Found Item Quest: Mysterious Brew | Writing & Implementation

  • Designed high difficulty side quest requiring high friendship level with NPC

  • Set up cauldron to take ingredients and craft a potion

  • Implemented branching dialogue and unique quest rewards based on player choice and NPC relationship progression

Found Item Quest: Trapped in Time | Writing & Implementation

  • Designed found item quest with variety of methods for players to satisfy quest objective

  • Branching quest dialogue and rewards based on player choice and progression

The Haunting Files: Episode 1 - Fateful Meeting | Outlining, Writing & Implementation

  • Directed creative vision of “The Haunting Files” from ideation to release under pen name RoyalReine

  • Pitched story to stakeholders and gathered feedback

  • Crafted character and story treatments

  • Wrote interactive story with branching dialogue and premium choices

  • Implemented episodes using in-app cinematic story creation tool

  • Story achieved over 200k+ reads and high premium choice engagement levels

Luna New Year Event | Treasure Chest Placement

  • Responsible for setting up treasure map loot

  • Placed treasure chests in events space

  • Value of treasure chest rewards scale in relation to difficulty of finding the chest

Netmarble, HYBE | Writer

The Haunting Files: Episode 2 - Initial Reception | Outlining, Writing & Implementation

  • Wrote and implemented episode using in-app cinematic story creation tool

  • Directed visuals of episode, from character appearance, staging, sound, animation, and more

  • Designed premium choices with additional story content

Screenshots depicting my stories featured on the homepage of the game.

The Haunting Files: Episode 5 - Hidden Danger | Outlining, Writing & Implementation

  • Wrote and implemented episode using in-app cinematic story creation tool

  • Directed visuals of episode, from character appearance, staging, sound, animation, and more

  • Designed premium choices with additional story content

The Haunting Files: Episode 3 - Pre-Investigation | Outlining, Writing & Implementation

  • Wrote and implemented episode using in-app cinematic story creation tool

  • Directed visuals of episode, from character appearance, staging, sound, animation, and more

  • Designed premium choices with additional story content

The Haunting Files: Episode 4 - Charged Encounter | Outlining, Writing & Implementation

  • Wrote and implemented episode using in-app cinematic story creation tool

  • Directed visuals of episode, from character appearance, staging, sound, animation, and more

  • Designed premium choices with additional story content

The Haunting Files: Episode 6 - One Step Closer | Outlining, Writing & Implementation

  • Wrote and implemented episode using in-app cinematic story creation tool

  • Directed visuals of episode, from character appearance, staging, sound, animation, and more

  • Designed premium choices with additional story content

The Haunting Files: Episode 7 - The Past | Outlining, Writing & Implementation

  • Wrote and implemented episode using in-app cinematic story creation tool

  • Directed visuals of episode, from character appearance, staging, sound, animation, and more

  • Designed premium choices with additional story content

The Haunting Files: Episode 8 / Finale - The Truth | Outlining, Writing & Implementation

  • Wrote and implemented episode using in-app cinematic story creation tool

  • Directed visuals of episode, from character appearance, staging, sound, animation, and more

  • Designed premium choices with additional story content

Top Hat Studios, ClaudiaTheDev | Lead Writer

Screenshots depicting dialogue lines I wrote for Ova Magica.

Kikai Digital, Drunkbunny Games | Lead Writer

Screenshots depicting dialogue lines I wrote for Bistro Days.

The Glass Coffin (Personal Project)

Lunar Falls | Creator, Lead Writer & Game Designer

Screenshots depicting dialogue lines I wrote for my personal project, The Glass Coffin.

The Glass Coffin | Point-and-Click Investigation Mode, Created in Ren’Py

  • Designed gameplay for point-and-click investigation mode, inspired by mechanics from Ace Attorney and Danganronpa.

  • Hovering over inspectable items prompts a UI window to display with the name of the interactable item and the item’s interact state.

    • “?” Interact State: Inspectable item has not been investigated.

    • “Checkmark” Interact State: Inspectable item has been investigated.

    • When interacting with an inspectable item, unique dialogue will play.