PORTFOLIO
Singularity 6 | Narrative Designer (Events & Lore Teams)
Screenshot from in-game event quest that I wrote, designed, and implemented.
Netmarble, HYBE | Writer
Screenshots depicting my stories featured on the homepage of the game.
Top Hat Studios, ClaudiaTheDev | Lead Writer
Screenshots depicting dialogue lines I wrote for Ova Magica.
Kikai Digital, Drunkbunny Games | Lead Writer
Screenshots depicting dialogue lines I wrote for Bistro Days.
The Glass Coffin (Personal Project)
Lunar Falls | Creator, Lead Writer & Game Designer
Screenshots depicting dialogue lines I wrote for my personal project, The Glass Coffin.
The Glass Coffin | Point-and-Click Investigation Mode, Created in Ren’Py
Designed gameplay for point-and-click investigation mode, inspired by mechanics from Ace Attorney and Danganronpa.
Hovering over inspectable items prompts a UI window to display with the name of the interactable item and the item’s interact state.
“?” Interact State: Inspectable item has not been investigated.
“Checkmark” Interact State: Inspectable item has been investigated.
When interacting with an inspectable item, unique dialogue will play.